Nice mini game, fun to play with a friend, but it could use some 1P mode.
Maybe against "AI" or against the clock.
Nice mini game, fun to play with a friend, but it could use some 1P mode.
Maybe against "AI" or against the clock.
I had this same idea in mind, but sadly this game will require a true AI ( machine learning ) since the enemy would have to fly across the map like it's the real thing. Currently i am undertaking a machine learning course and will consider to implement real AI in the future. Thank you for the feedback :)
Maybe someone already told you about this, but there is a bug, the game freezes when winning lv. 19.
It's very entertaining despite being very simple, some more music variety (or tracks to choose) would make it even more enjoyable. Keep creating. (º- º ) b
Thanks for the info about the bug. I'm fixing it now :)
I have some split opinions about this game:
I like it, but I can't avoid to think, it has a major flaw: the "hazard placement" (I assume it's randomly generated) makes the difficulty level higher than it should be, even when the controls respond well, sometimes you just don't have the space to maneuver. If I had a "dash move" this could improve and balance the difficulty and challenge level.
Nice game.
Simple but fun enough to keep playing. There is a couple of things that would make it better (i.m.o.).
One would be having more music variety, and the other one is this:
I ran into unavoidable "4 cheese walls" it happened at lest 1 time per try, and couldn't avoid to get hit, that's unfair even if playing in the easy difficulty level.
I am added some more music to the game
Each level will have different background music
Thanks for the compliments
Great arcade action, music, and challenge.
The only thing a little unfair is that sometimes the red orbs spawn right next to the place you got a yellow orb and can't avoid a hit.
Thanks!
I just uploaded a patch that fixes that up a little- now the gold orb first spawns in a set area away from the enemy spawn point, and I've made the player be notified when a new enemy is about to appear.
Even if too simplistic ,It has some strange appeal to me.
It needs music to be more entertaining.
Any suggestions on what? I totally agree, it's just that I don't have the ear for ambient music.
This is a nice piece of work.
Good retro style graphics and music, and even when the game it's all about timing and precision on your moves, the hit detection and control are great and doesn't feel unfair or frustrating at all.
But what about this:
A hardcore mode, maybe against the clock, so your game may gain a lot of replayability and appeal to even more people.
I wont rate this time, I'll just give you some feedback.
The game's screen it's so over sized, it is difficult to play, I can't see whats going on properly.
It's a decent arcade style game, but I found some flaws:
The scoreboard doesn't seem to work, some of the music don't loop properly and a pause button would be nice to have.
I sort of opened the scoreboard by accident although I would like to have it in the final product so I tried to learn a few things.
Doesn't loop properly? That can't be! I just fixed the looping problems with the html5 versions! How could I have missed something?!
I actually was gonna add a pause button but I forgot how it was so long ago like 3 years or something so I don't quite remember everything. I'll definitely add one though. I just feel like I missed one thing.
Great game.
Frenetic running action, cool graphics and fitting music.
Could you (if possible) add a "toggle quality" option, it gets a little laggy when there are a lot of humans chasing and trowing stuff at you.
There's so many things I don't understand , and I'm not sure if I want to.
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Joined on 5/19/14