I like the concept and game mechanics.
I see potential even as incomplete as is now. Worth to keep working on it.
I like the concept and game mechanics.
I see potential even as incomplete as is now. Worth to keep working on it.
Now I is know the ABCs.
Kromt sacrifice were vain not.
It's a nice short demo, controls work fine, good sound.
Art style looks too simple, (except for the main char sprite, which looks fine) it needs a lot of work on that area. Hit detection it's a bit weird, enemies can hurt you while they are disappearing.
About the story, what about this ? :
You could keep the name and use it with a purpose.
The game could be about this guy looking for a name, maybe for himself, maybe for some other person or thing.
There are some glitches here and there. Sorry about that!
A very entertaining and artistic time waster. Really enjoyable and worth to develop further.
It could be improved by adding more kinds of lines like square or sine waves to increase the possible combinations and maybe some chilly atmospheric music as background.
Weren't those toys called spirographers or something like that ?
Thanks for the excellent suggestions. The toy was called the "Spin Art" https://en.wikipedia.org/wiki/Spin_art
You found a way to make a salad fun. I consider that a victory on itself.
Even if simple, very entertaining and relaxing game.
One of my favorite c3jam games so far.
Even if it is a short game, the art style, sound, control and game mechanics make up for it.
I would love to play a longer version of this one.
Thanks! Maybe we'll make this game longer and more polish one day. When construct will be officially released in full version ;-)
Buen questionario Munguia !
La verdad no entiendo como es que a alguien se le ocurre alegar que America del norte y America del sur son 2 cosas diferentes. Es como si dijeramos que Europa del este y Europa del oeste son 2 diferentes Europas.
Te dejo 5 estrellas por el mensaje de este juego.
It's nicely done for a short demo.
I like the umbrella mechanic. Some segments were very hard, but not rage-quit inducing (which I consider good) but even if so, some check points at the beginning of the tricky sections would be nice to have. The controls respond well and hit boxes are fair. A more mysterious track will help with the game's vibe.
There's so many things I don't understand , and I'm not sure if I want to.
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Profile artwork courtesy of Sammk95.
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Joined on 5/19/14